Welcome to your ultimate New Age resource


alohamanhc.com keyword stats



Most current MSN search phrases:

started healing
adtech welcome
center for spiritual living/seattle  

Brain Training to Improve Driving Skills Using Video Games, for Teenagers and Older Adults

Copyright  (c)  2008  SharpBrains- "Our goal was to train what is called the
"useful field of view." The useful field of
Last month, at an MIT Northern Californiaview is a measure of processing speed and
event, we discussed what specificvisual attention that is critical for driving
applications might take computer-based brainperformance, and one of the areas that
training to a new level, and highlighted thedeclines with age. It has previously been
potential to test and improve Driving Skills.shown that this skill can be improved with
training, so we wanted to see what effect it
Assessing and improving driving skills wouldwould have on the driving performance of
be a top candidate, given both theolder adults, and whether the training would
well-defined nature of the need and thebe more or less effective than a traditional
appearance of programs with growing evidencedriving  simulation  course.
(both  scientific  and  real-world)  behind.
- For the study, we divided forty-eight
Along these lines, the New York Times justadults over fifty-five years old into two
published an article, titled "Are You a Goodintervention groups of twenty-four people
Driver? Here's How to Find Out". A feweach. Each group received twenty hours of
quotes:training. One group was exposed to a
traditional driving simulator, where they
- "COULD a video game make you a betterlearned specific driving behaviours. The
driver? More important, could computerother one went through the cognitive training
software prevent teenagers from making fatalprogram.
mistakes or even weed out older drivers whose
debilities  make  them  crash-prone?"- Both groups' driving performance improved
right after their respective programs, but
- "There are already programs like AAA'smost benefits of the driving simulator
Roadwise Review (about $15), which isdisappeared  by  month  eighteen.
intended to help older people evaluate their
driving."- The speed-of-processing intervention helped
participants not only improve "useful field
- "There are other programs that will testof view," the skill that was directly
mental agility and then use subsequenttrained, but it also transferred into
computer training sessions to improve areal-life driving, and the results were
driver's skills. One such program is ansustained after 18 months. And, by the way,
online application called DriveFit ($89),the evaluation was as real as one can
which was developed by CogniFit, an Israeliimagine:  a  14-mile  open  road  evaluation.
company specializing in cognitive training
software. DriveFit uses visual and memory- Faster speed-of-processing seemed to enable
tests to measure 12 driving-related cognitiveadults to react better to unexpected events
abilities."that require a fast response and to reduce by
40% the number of dangerous manoeuvres on
A question we often get when talking withreal roads (defined as those that required
insurance companies, "So, can we really trainthe training instructor to intervene during
drivers to act smarter behind the wheel"?the  evaluation)."
Well, it depends of what "smarter" means (we
are not aware of brain training programs toNote: the program used in that study, called
make drivers avoid alcohol, or sleep-inducingVisual Awareness, was recently acquired by
medicaments, before driving), but there isPosit  Science  Corporation.
growing evidence that specific cognitive
skills that are important for driving can,In short, more likely than not, I'd reply YES
indeed, be trained, resulting in betterto the question used to open the New York
driving  outcomes.Times article. A well-designed video game CAN
make  one  a  better  driver.
A key research reference: the published
studies by Dr. Karlene Ball and Dr. JerriOf course, this is an emerging field, and
Edwards. We had the fortune to interview Dr.much more research needs to be done before
Edwards recently, and this is what she had toapplications become mainstream, but the field
say when I asked her to explain the resultscertainly deserves more attention, research
of their 2003 Human Factors paper (Roenker,dollars, and engagement by insurance
D., Cissell, G., Ball, K., Wadley, V., &companies to design and conduct real-world
Edwards, J. (2003). Speed of processing andtrials.
driving simulator training result in improved
driving performance. Human Factors, 45:Allstate: what about spending just a fraction
218-233):of your scary ad campaign ad campaign budget
in exploring additional potential solutions?



1 A 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 41 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 67 68 69 70 71 72 73 74 75 76