Brain Training to Improve Driving Skills Using Video Games, for Teenagers and Older Adults

Copyright (c) 2008 SharpBrainsof view." The useful field of view is a measure of
Last month, at an MIT Northern California event, weprocessing speed and visual attention that is critical for
discussed what specific applications might takedriving performance, and one of the areas that
computer-based brain training to a new level, anddeclines with age. It has previously been shown that
highlighted the potential to test and improve Drivingthis skill can be improved with training, so we wanted
Skills.to see what effect it would have on the driving
Assessing and improving driving skills would be a topperformance of older adults, and whether the training
candidate, given both the well-defined nature of thewould be more or less effective than a traditional
need and the appearance of programs with growingdriving simulation course.
evidence (both scientific and real-world) behind.- For the study, we divided forty-eight adults over
Along these lines, the New York Times just publishedfifty-five years old into two intervention groups of
an article, titled "Are You a Good Driver? Here's Howtwenty-four people each. Each group received twenty
to Find Out". A few quotes:hours of training. One group was exposed to a
- "COULD a video game make you a better driver?traditional driving simulator, where they learned specific
More important, could computer software preventdriving behaviours. The other one went through the
teenagers from making fatal mistakes or even weedcognitive training program.
out older drivers whose debilities make them- Both groups' driving performance improved right after
crash-prone?"their respective programs, but most benefits of the
- "There are already programs like AAA's Roadwisedriving simulator disappeared by month eighteen.
Review (about $15), which is intended to help older- The speed-of-processing intervention helped
people evaluate their driving."participants not only improve "useful field of view," the
- "There are other programs that will test mental agilityskill that was directly trained, but it also transferred into
and then use subsequent computer training sessions toreal-life driving, and the results were sustained after 18
improve a driver's skills. One such program is an onlinemonths. And, by the way, the evaluation was as real
application called DriveFit ($89), which was developedas one can imagine: a 14-mile open road evaluation.
by CogniFit, an Israeli company specializing in cognitive- Faster speed-of-processing seemed to enable adults
training software. DriveFit uses visual and memoryto react better to unexpected events that require a
tests to measure 12 driving-related cognitive abilities."fast response and to reduce by 40% the number of
A question we often get when talking with insurancedangerous manoeuvres on real roads (defined as
companies, "So, can we really train drivers to actthose that required the training instructor to intervene
smarter behind the wheel"? Well, it depends of whatduring the evaluation)."
"smarter" means (we are not aware of brain trainingNote: the program used in that study, called Visual
programs to make drivers avoid alcohol, orAwareness, was recently acquired by Posit Science
sleep-inducing medicaments, before driving), but there isCorporation.
growing evidence that specific cognitive skills that areIn short, more likely than not, I'd reply YES to the
important for driving can, indeed, be trained, resulting inquestion used to open the New York Times article. A
better driving outcomes.well-designed video game CAN make one a better
A key research reference: the published studies by Dr.driver.
Karlene Ball and Dr. Jerri Edwards. We had the fortuneOf course, this is an emerging field, and much more
to interview Dr. Edwards recently, and this is what sheresearch needs to be done before applications
had to say when I asked her to explain the results ofbecome mainstream, but the field certainly deserves
their 2003 Human Factors paper (Roenker, D., Cissell,more attention, research dollars, and engagement by
G., Ball, K., Wadley, V., & Edwards, J. (2003). Speed ofinsurance companies to design and conduct real-world
processing and driving simulator training result intrials.
improved driving performance. Human Factors, 45:Allstate: what about spending just a fraction of your
218-233):scary ad campaign ad campaign budget in exploring
- "Our goal was to train what is called the "useful fieldadditional potential solutions?